![]() With enough bots in the game you’re almost guaranteed to get an ideal inventory. Bots loot stuff and then bring it to you.To answer that, we need to think about what effect bots have on the game. In that situation, we should just fill in the missing players with bots, right? So regardless of how the queue is handled, there’s gonna be times where we need to start a game with less than 42 players. With this snowball effect, there’s a very real risk the lobby might never fill at all. In these situations, if players had to wait until the lobby fills, some might give up, and then other players see the lobby size go down and they give up too. That might not seem like a lot for a game without skill-based matchmaking, but if we’re on a server with a smaller population, at non-peak hours, split between multiple modes, multiple consoles, and multiple active games, then 42 suddenly looks like a pretty big number. The battle royale mode needs 42 players to start. ![]() The second reason bots are in Spellbreak, and what the title refers to, is queue times. This use of bots is not what the title is referring to. These are things you can’t convey effectively with a tutorial, so for onboarding players, bots are a clever solution. They’ll get a grip on how moving around the map, looting, and fighting works, and they’ll experience a whole variety of elemental interactions. The player gets to run through the whole game, getting a feel for every stage of it, from the airdrop into the initial, large circle, all the way to the final, tiny circle. The second step is the player hops into their first game, but it’s sneakily filled entirely with bots. The developers know this, so the tutorial is just the first step of easing a new player into the game. But they could also quit the game entirely and never try it again. ![]() If you’re lucky, they just quit the tutorial when this happens. Every extra step in the tutorial is an added risk you’ll overwhelm the player to the point of boredom. Outside of giving a very brief overview of the core controls-things like “Press space to jump and hold it to levitate”, and “Click these buttons to shoot and cast spells”, and “Press this button to pick stuff up”-they aren’t gonna do much. Isn’t that what a tutorial is for? Well, yeah, but tutorials only go so far. The first reason is onboarding new players. Spellbreak has bots in it for two distinct reasons. Spellbreak’s bots are a bad solution to a real problem. ![]()
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